FRC Blog

Experiencing "Deep Space": a VR Project Update

Nov 16, 2018 Written by Kate Pilotte, Kit of Parts Manager

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As mentioned in this August blog, we’re working on a way to present the DESTINATION: DEEP SPACE Presented By The Boeing Company playing field a few different ways. Our goal is to assemble a portfolio of assets that help teams experience the field with informative (maybe even fun) assets.

Before we get down to brass tacks though, I want to express my gratitude to Suppliers that are supporting this effort on our first ever VR Team:

  • Autodesk
  • AutomationDirect.com
  • Boeing
  • NASA
  • PTC
  • Siemens
  • SOLIDWORKS

Today, we published a new Playing Field webpage. There you’ll find a table with general information about what’s on the docket as well as more detail (you’ll also see a fair number of “TBDs” and “pendings” which will be updated closer to and then at Kickoff).

Lastly, we don’t usually disclose what’s in the Kickoff Kit before TBD (the big day), but we’re making an exception to let you know that Siemens has generously donated a Google Cardboard to each kit (that’s more than 4,000 donated!). So, bring your phones!

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Comments

Hello!

I am a kick-off coordinator, but I am also a teacher. I have 12 VR Headsets that can used. What do teams need to install on their phones to have the full VR experience?

The prerequisites for each experience, as much as we know today anyway, are described in the corresponding table at the bottom of the Playing Field webpage (see link above). If prerequisites aren't listed, it's likely that the user will just need to click on a link that will be published at Kickoff to access the experience. Good luck, and thanks for hosting a Kickoff! 

It would be great to have the VR field project from AutomationDirect become open source so teams can take it and modify it.  I believe it's being done in the Unreal Engine and that is available for free to students.  There is a huge learning opportunity that is possible by doing this.

Good news! Check the details under the AutomationDirect section (https://www.firstinspires.org/robotics/frc/playing-field#ADVRHeadsets), and you'll see a "Yes" in the Open Source field. Enjoy!

Will any of these options be compatible with Gear VR? 

No, none of the assets are supported for the Gear VR this season. 

Will Oculus Go be compatible with the assets?

Hi Gordon. No, Oculus Go is not a supported hardware platform this season. 

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